Grid refinement for lattice-BGK models
Journal of Computational Physics
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Dispersion Simulation and Visualization For Urban Security
VIS '04 Proceedings of the conference on Visualization '04
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2007 papers
Modeling natural phenomena with lattice boltzmann method
Modeling natural phenomena with lattice boltzmann method
Stable and efficient miscible liquid-liquid interactions
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
The Lattice-Boltzmann Method on Optimal Sampling Lattices
IEEE Transactions on Visualization and Computer Graphics
Stable free surface flows with the lattice Boltzmann method on adaptively coarsened grids
Computing and Visualization in Science
Real-time fluid simulation with adaptive SPH
Computer Animation and Virtual Worlds - CASA' 2009 Special Issue
Efficient LBM Visual Simulation on Face-Centered Cubic Lattices
IEEE Transactions on Visualization and Computer Graphics
Matching fluid simulation elements to surface geometry and topology
ACM SIGGRAPH 2010 papers
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
Volume fraction based miscible and immiscible fluid animation
Computer Animation and Virtual Worlds - CASA' 2010 Special Issue
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Hi-index | 0.00 |
Free surface flows represent a special case in the fluids simulation application. A highly effective method of modeling and rendering based on Lattice Boltzmann Model (LBM) to simulate the fluid with free surface is presented. Firstly, the LBM model with adaptive coarsening grids for free surface flows is adopted to model the fluid volume. And then a new method combined with the Marching Cubes and free surface algorithm is proposed to extract the fluid surface. Adaptive surface tension combining wave particles equation is used to show the details of fluid surface. After that, an external stack mechanism of moving obstacles is used to realize interacting calculation of fluid with environment. Finally, the hardware accelerating technology is successfully adopted to achieve realistic rendering of complex fluid scenes with different free surface, including flush flood, droplet, etc.