Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
The hexagonal versus the square lattice
Mathematics of Computation
Animation of open water phenomena with coupled shallow water and free surface simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
Algorithm for computer control of a digital plotter
IBM Systems Journal
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Detail-preserving rendering of free surface fluid with Lattice Boltzmann
Transactions on edutainment VI
Robotics and Autonomous Systems
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A model for real-time generation of deep-water waves is suggested. It is based on a lattice-Boltzmann (LB) technique. Computation of wave dynamics and (ray-traced) rendering for a lattice of size 10242 can be carried out simultaneously on a single graphics card at 25 frames per second. In addition to the computational speed, the LB technique is seen to offer a simple and physically accurate method for handling both dispersion and wave reflection from obstructing objects.