SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A multigrid solver for boundary value problems using programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Papers
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Constructing 3D City Models by Merging Aerial and Ground Views
IEEE Computer Graphics and Applications
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Lattice-Based Flow Field Modeling
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A fast response system for aerosol dispersion forecasting
MS'06 Proceedings of the 17th IASTED international conference on Modelling and simulation
Visual Simulation of Heat Shimmering and Mirage
IEEE Transactions on Visualization and Computer Graphics
TeraFLOP computing on a desktop PC with GPUs for 3D CFD
International Journal of Computational Fluid Dynamics - Mesoscopic Methods And Their Applications To CFD
Environmental Modelling & Software
Detail-preserving rendering of free surface fluid with Lattice Boltzmann
Transactions on edutainment VI
Integrating particle dispersion models into real-time virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
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We present a system for simulating and visualizing the propagation of dispersive contaminants with an application to urban security. In particular, we simulate airborne contaminant propagation in open environments characterized by sky-scrapers and deep urban canyons. Our approach is based on the Multiple Relaxation Time Lattice Boltzmann Model (MRTLBM), which can efficiently handle complex boundary conditions such as buildings. In addition, we model thermal effects on the flow field using the hybrid thermal MRTLBM. Our approach can also accommodate readings from various sensors distributed in the environment and adapt the simulation accordingly. We accelerate the computation and efficiently render many buildings with small textures on the GPU.We render streamlines and the contaminant smoke with self-shadowing composited with the textured buildings.