Interactive visualization of 3D-vector fields using illuminated stream lines
Proceedings of the 7th conference on Visualization '96
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Dispersion Simulation and Visualization For Urban Security
VIS '04 Proceedings of the conference on Visualization '04
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments
VR '06 Proceedings of the IEEE conference on Virtual Reality
Towards a General Model for Selection in Virtual Environments
3DUI '06 Proceedings of the 3D User Interfaces
oRGB: A Practical Opponent Color Space for Computer Graphics
IEEE Computer Graphics and Applications
Environmental Modelling & Software
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We present a system for interacting with fast response particle dispersion models in a real-time virtual envi- ronment. The particle simulation system is used as both an engineering tool for modeling and understanding turbulence in flow fields and as an integral part of an atmospheric, wind display for real-time virtual environ- ments. The focus of this paper is on the use of virtual environment visualization and interaction as a means for providing deeper insight about the underlying turbulence and flow field models in the dispersion simulations. The use of immersive virtual environment displays, as opposed to standard computer display screens, allows engineers to acquire novel view points and interact with the data in novel ways. We present our current visualization and interaction methods. Our goal is to develop a tool for interacting with, controlling, and manipulating the model parameters of fast response particle dispersion systems while immersed within the simulation environment.