SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Three-dimensional distance field metamorphosis
ACM Transactions on Graphics (TOG)
3D scan conversion of CSG models into distance volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A front tracking method for the motion of premixed flames
Journal of Computational Physics
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Lattice Boltzmann method for 3-D flows with curved boundary
Journal of Computational Physics
A fixed grid method for capturing the motion of self-intersecting wavefronts and related PDEs
Journal of Computational Physics
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Efficient Skeletonization of Volumetric Objects
IEEE Transactions on Visualization and Computer Graphics
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
Proceedings of the Eurographic workshop on Computer animation and simulation
Realistic and controllable fire simulation
GRIN'01 No description on Graphics interface 2001
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
VIS '93 Proceedings of the 4th conference on Visualization '93
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Image-based tomographic reconstruction of flames
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dispersion Simulation and Visualization For Urban Security
VIS '04 Proceedings of the conference on Visualization '04
Spatial and Temporal Splitting of Scalar Fields in Volume Graphics
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Multi-representation interaction for physically based modeling
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Adaptive grid optical tomography
Graphical Models - Special issue on the vision, video and graphics conference 2005
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
Modeling of events caused by fire for virtual reality based on structured event frame
AIAP'07 Proceedings of the 25th conference on Proceedings of the 25th IASTED International Multi-Conference: artificial intelligence and applications
Synthesis of cartoon fire based on hand-drawn samples
International Journal of Computer Applications in Technology
Towards fast, believable real-time rendering of burning objects in video games
Proceedings of the 6th International Conference on Foundations of Digital Games
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Volumetric reconstruction, compression and rendering of natural phenomena from multi-video data
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Hi-index | 0.00 |
We introduce a method for the animation of fire propagation and the burning consumption of objects represented as volumetric data sets. Our method uses a volumetric fire propagation model based on an enhanced distance field. It can simulate the spreading of multiple fire fronts over a specified isosurface without actually having to create that isosurface. The distance field is generated from a specific shell volume that rapidly creates narrow spatial bands around the virtual surface of any given isovalue. The complete distance field is then obtained by propagation from the initial bands. At each step multiple fire fronts can evolve simultaneously on the volumetric object. The flames of the fire are constructed from streams of particles whose movement is regulated by a velocity field generated with the hardware-accelerated Lattice Boltzmann Model (LBM). The LBM provides a physically-based simulation of the air flow around the burning object. The object voxels and the splats associated with the flame particles are rendered in the same pipeline so that the volume data with its external and internal structures can be displayed along with the fire.