Towards fast, believable real-time rendering of burning objects in video games

  • Authors:
  • Dhanyu Amarasinghe;Ian Parberry

  • Affiliations:
  • University of North Texas;University of North Texas

  • Venue:
  • Proceedings of the 6th International Conference on Foundations of Digital Games
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

We present a framework for emulating the deformation and consumption of polygonal models under combustion while generating procedural fire. Our focus is on achieving the best visual effects possible while maximizing computation speed so that the processing power is available for other tasks in video games. We have implemented and tested our method on a relatively modest GPU using CUDA. Our experiments suggest that our method gives a believable rendering of the effects of fire while using only a small fraction of CPU and GPU resources.