Free-form deformation in a constructive solid geometry modeling system
Free-form deformation in a constructive solid geometry modeling system
Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
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Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Modeling soil: realtime dynamic models for soil slippage and manipulation
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A generalized de Casteljau approach to 3D free-form deformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An Evaluation of Implicit Surface Tilers
IEEE Computer Graphics and Applications
Virtual Clay: Haptics-Based Deformable Solids of Arbitrary Topology
AMDO '02 Proceedings of the Second International Workshop on Articulated Motion and Deformable Objects
Computer Aided Geometric Design
t-FFD: free-form deformation by using triangular mesh
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Physical Models of Loose Soils Dynamically Marked by a Moving Object
CA '96 Proceedings of the Computer Animation
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Twister: a space-warp operator for the two-handed editing of 3D shapes
ACM SIGGRAPH 2003 Papers
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SMI '02 Proceedings of the Shape Modeling International 2002 (SMI'02)
Interactive Simulation of Burning Objects
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Interactive Global and Local Deformations for Virtual Clay
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Quasi-rigid objects in contact
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-representation interaction for physically based modeling
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
Computer Aided Geometric Design - Special issue: Geometric modelling and differential geometry
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Vector field based shape deformations
ACM SIGGRAPH 2006 Papers
Modeling and Rendering Physically-Based Wood Combustion
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Towards fast, believable real-time rendering of burning objects in video games
Proceedings of the 6th International Conference on Foundations of Digital Games
Physically based simulation of solid objects' burning
Transactions on Edutainment VII
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In this paper we present a method for deforming objects for graphics applications, based on the results of internal physical simulations. As driving examples, we describe in detail methods for simulating the bending of burning matches, and the crumpling of burning paper. In these cases, the small-scale changes in a chemical process result in large-scale deformations of the given object. We propose the use of a free form deformation to model such largescale deformations. Changing object properties are mapped onto the edges of a proxy object, which is then modified by treating the edges as springs. This proxy object then serves as a control structure for defining the deformation of the underlying object. The results we present are fast, controllable, and visually plausible.