The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Modeling soil: realtime dynamic models for soil slippage and manipulation
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Physical Models of Loose Soils Dynamically Marked by a Moving Object
CA '96 Proceedings of the Computer Animation
A Method for Modeling and Rendering Dunes with Wind-Ripples
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Layered Data Representation for Visual Simulation of Terrain Erosion
SCCG '01 Proceedings of the 17th Spring conference on Computer graphics
Interactive global and local deformations for virtual clay
Graphical Models - Special issue on pacific graphics 2003
ACM SIGGRAPH 2005 Papers
Particle-based simulation of granular materials
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Driving object deformations from internal physical processes
Proceedings of the 2007 ACM symposium on Solid and physical modeling
ACM SIGGRAPH 2007 sketches
Interactive terrain modeling using hydraulic erosion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical Section: Simulating the appearance of sandy landscapes
Computers and Graphics
Free-flowing granular materials with two-way solid coupling
ACM SIGGRAPH Asia 2010 papers
Interactive manipulation model of group of individual bodies for VR cooking system
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Table mountains by virtual erosion
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
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Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into contact with an object, and, in this paper, we propose a deformation algorithm for the ground surfacewhich is useful for such applications. The deformation algorithm is divided into three steps: (1) detection of the collision between an object and the ground surface, (2) displacement of the granular material, and (3) erosion of the material at steep slopes. The proposed algorithm canhandle objects of various shapes, including a concave polyhedron, and a texture sliding technique is proposed to represent the motion of the granular materials. In addition, the proposed algorithm can be used at an interactive frame rate.