A Method for Modeling and Rendering Dunes with Wind-Ripples

  • Authors:
  • Koichi Onoue;Tomoyuki Nishita

  • Affiliations:
  • -;-

  • Venue:
  • PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
  • Year:
  • 2000

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Abstract

This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form them. We render the dunes with the wind-ripples by bump-mapping using LODs (Levels of Detail).