Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The C programming language
An approach to genuine dynamic linking
Software—Practice & Experience
Parallel volume rendering and data coherence
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The Application Visualization System: A Computational Environment for Scientific Visualization
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Multi-valued volumetric visualization
VIS '91 Proceedings of the 2nd conference on Visualization '91
A scientific visualization synthesizer
VIS '91 Proceedings of the 2nd conference on Visualization '91
Multi-modal volume visualization using object-oriented methods
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Exploiting Data Coherence to Improve Parallel Volume Rendering
IEEE Parallel & Distributed Technology: Systems & Technology
Vision - An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics
Mix&Match: a construction kit for visualization
VIS '94 Proceedings of the conference on Visualization '94
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Scout: a data-parallel programming language for graphics processors
Parallel Computing
Using GPU shaders for visualization
IEEE Computer Graphics and Applications - Special issue on creating musical-fountain shows virtual reality for the Digital Olympic Museum
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The process of visualizing a scientific data set requires an extensive knowledge of the domain in which the data set is created. Because an in-depth knowledge of all scientific domains is not available to the creator of visualization software, a flexible and extensible visualization system is essential in providing a productive tool to the scientist.This paper presents a shading language, based on the RenderMan shading language, that extends the shading model used to render volume data sets. Data shaders, written in this shading language, give the users of a volume rendering system a means of specifying how a volume data set is to be rendered. This flexibility is useful both as a visualization tool in the scientific community and as a research tool in the visualization community.