Animating prairies in real-time
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Online Multiresolution Volumetric Mass Spring Model for Real Time Soft Tissue Deformation
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learning controls for blend shape based realistic facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learning controls for blend shape based realistic facial animation
ACM SIGGRAPH 2003 Sketches & Applications
IEEE Transactions on Visualization and Computer Graphics
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
A voxel based multiresolution technique for soft tissue deformation
Proceedings of the ACM symposium on Virtual reality software and technology
Area preserving deformation of multiresolution curves
Computer Aided Geometric Design
Learning controls for blend shape based realistic facial animation
ACM SIGGRAPH 2006 Courses
Online Remeshing for Soft Tissue Simulation in Surgical Training
IEEE Computer Graphics and Applications
Learning controls for blend shape based realistic facial animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Generalized surface flows for mesh processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Interactive simulation of surgical needle insertion and steering
ACM SIGGRAPH 2009 papers
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Enriching coarse interactive elastic objects with high-resolution data-driven deformations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Enriching coarse interactive elastic objects with high-resolution data-driven deformations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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This paper presents an adaptive technique to animate deformable bodies in real-time. Our method relies on mixed Finite-Volume/Finite-Element method applied to an arbitrary non-nested hierarchy of volumetric meshes. We achieve a guaranteed frame rate thanks to a innovative multi-resolution algorithm that locally refines or simplifies the simulated object in order to concentrate computation load where and when needed.