Adaptive Simulation of Soft Bodies in Real-Time

  • Authors:
  • Gilles Debunne;Marie-Paule Cani;Mathieu Desbrun;Alan Barr

  • Affiliations:
  • -;-;-;-

  • Venue:
  • CA '00 Proceedings of the Computer Animation
  • Year:
  • 2000

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Abstract

This paper presents an adaptive technique to animate deformable bodies in real-time. Our method relies on mixed Finite-Volume/Finite-Element method applied to an arbitrary non-nested hierarchy of volumetric meshes. We achieve a guaranteed frame rate thanks to a innovative multi-resolution algorithm that locally refines or simplifies the simulated object in order to concentrate computation load where and when needed.