Adaptive refinement for mass/spring simulations
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Tetrahedral mesh generation by Delaunay refinement
Proceedings of the fourteenth annual symposium on Computational geometry
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Generalized Unstructured Decimation
IEEE Computer Graphics and Applications
Online Multiresolution Volumetric Mass Spring Model for Real Time Soft Tissue Deformation
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Adaptive Simulation of Soft Bodies in Real-Time
CA '00 Proceedings of the Computer Animation
Dynamic Refinement of Deformable Triangle Meshes for Rendering
CGI '01 Proceedings of the International Conference on Computer Graphics
Progressive cutting with minimal new element creation of soft tissue models for interactive surgical simulation
A voxel based multiresolution technique for soft tissue deformation
Proceedings of the ACM symposium on Virtual reality software and technology
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To graphically model and animate the realistic behavior of deformable tissue in surgical simulations, the authors' system adapts tetrahedra resolution by dynamically retessellating the mesh in and around the regions of interest. This technique overcomes limitations of previous methods that made it difficult to modify the mesh's topology online.