Shapes and implementations in three-dimensional geometry
Shapes and implementations in three-dimensional geometry
A Delaunay refinement algorithm for quality 2-dimensional mesh generation
SODA '93 Selected papers from the fourth annual ACM SIAM symposium on Discrete algorithms
Adaptive refinement for mass/spring simulations
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Tetrahedral mesh generation by Delaunay refinement
Proceedings of the fourteenth annual symposium on Computational geometry
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
A Microsurgery Simulation System
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Approximate simulation of elastic membranes by triangulated spring meshes
Journal of Graphics Tools
CA '99 Proceedings of the Computer Animation
Dynamic Deformable Models for Enhanced Haptic Rendering in Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Generalized Surface and Volume Decimation for Unstructured Tessellated Domains
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Fast dynamic simulation of rigid and deformable objects
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 2 - Volume 2
Adaptive Simulation of Soft Bodies in Real-Time
CA '00 Proceedings of the Computer Animation
Hybrid FEM for Deformation of Soft Tissues in Surgery Simulation
MIAR '01 Proceedings of the International Workshop on Medical Imaging and Augmented Reality (MIAR '01)
Delaunay refinement mesh generation
Delaunay refinement mesh generation
A reaction-diffusion methodology for soft object simulation
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Online Remeshing for Soft Tissue Simulation in Surgical Training
IEEE Computer Graphics and Applications
The point collocation-based method of finite spheres (PCMFS) for real time surgery simulation
Computers and Structures
A training system for ultrasound-guided needle insertion procedures
MICCAI'07 Proceedings of the 10th international conference on Medical image computing and computer-assisted intervention - Volume Part I
View-dependent peel-away visualization for volumetric data
Proceedings of the 25th Spring Conference on Computer Graphics
Local mesh adaptation for soft tissue simulation
ISBMS'06 Proceedings of the Third international conference on Biomedical Simulation
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Recent years have seen an increase in the acceptance and demand for Virtual Reality surgical simulators. Although significant advances have been made in the area, real-time accurate simulation of soft tissue deformation is still a major obstacle when developing simulators with haptic feedback. On this paper we present a new multiresolution volumetric mass-spring model that offers high visual and haptic resolution in and around the region of interaction and other critical regions. Visual and haptic resolution decreases in proportion to the distance from such regions making it possible to distribute the computational workload optimally in order to achieve real-time haptic simulation.