Enriching coarse interactive elastic objects with high-resolution data-driven deformations

  • Authors:
  • M. Seiler;J. Spillmann;M. Harders

  • Affiliations:
  • ETH Zurich, Switzerland;ETH Zurich, Switzerland;ETH Zurich, Switzerland

  • Venue:
  • Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
  • Year:
  • 2012

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Abstract

Efficient approximate deformation models allow to interactively simulate elastic objects. However, these approaches usually cannot reproduce the complex deformation behavior governed by geometric and material non-linearities. In addition, objects having slender shapes require dense simulation meshes, which necessitates additional computational effort. We propose an approach where a dynamic interactive coarse simulation is enriched with details stemming from a more accurate quasi-static simulation in a data-driven way. While the coarse simulation is based on a low-resolution (low-res) mesh and a fast linear deformation model the accurate simulation employs a quasi-static non-linear deformation model at a higher mesh resolution (high-res). We pre-compute pairs of low-res mesh deformations and corresponding high-res details by applying a series of training interactions on both the coarse and the accurate model. At run-time, we only run the coarse simulation and correlate the current state to the training states. Subsequently, we blend detail data in order to obtain a spatio-temporally smooth displacement field that we super-impose on the surface skin, resulting in a plausible display of the non-linearly deformed object at real-time rates. We present examples from both computer animation and medical simulation.