Physics-inspired upsampling for cloth simulation in games

  • Authors:
  • Ladislav Kavan;Dan Gerszewski;Adam W. Bargteil;Peter-Pike Sloan

  • Affiliations:
  • Disney Interactive Studios;University of Utah;University of Utah;Disney Interactive Studios

  • Venue:
  • ACM SIGGRAPH 2011 papers
  • Year:
  • 2011

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Abstract

We propose a method for learning linear upsampling operators for physically-based cloth simulation, allowing us to enrich coarse meshes with mid-scale details in minimal time and memory budgets, as required in computer games. In contrast to classical subdivision schemes, our operators adapt to a specific context (e.g. a flag flapping in the wind or a skirt worn by a character), which allows them to achieve higher detail. Our method starts by pre-computing a pair of coarse and fine training simulations aligned with tracking constraints using harmonic test functions. Next, we train the upsampling operators with a new regularization method that enables us to learn mid-scale details without overfitting. We demonstrate generalizability to unseen conditions such as different wind velocities or novel character motions. Finally, we discuss how to re-introduce high frequency details not explainable by the coarse mesh alone using oscillatory modes.