Graphs: theory and algorithms
Matrix computations (3rd ed.)
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Snap-together motion: assembling run-time animations
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating by Multi-Level Sampling
CA '00 Proceedings of the Computer Animation
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Inverse kinematics for reduced deformable models
ACM SIGGRAPH 2006 Papers
Real-time enveloping with rotational regression
ACM SIGGRAPH 2007 papers
Key Point Subspace Acceleration and soft caching
ACM SIGGRAPH 2007 papers
Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints
ACM Transactions on Graphics (TOG)
Modeling spatial and temporal variation in motion data
ACM SIGGRAPH Asia 2009 papers
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
Data-driven elastic models for cloth: modeling and measurement
ACM SIGGRAPH 2011 papers
Example-based elastic materials
ACM SIGGRAPH 2011 papers
Physics-inspired upsampling for cloth simulation in games
ACM SIGGRAPH 2011 papers
Interactive Shape Interpolation through Controllable Dynamic Deformation
IEEE Transactions on Visualization and Computer Graphics
A probabilistic model for component-based shape synthesis
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Energy-based self-collision culling for arbitrary mesh deformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Smooth skinning decomposition with rigid bones
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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We propose an example-based approach for synthesizing diverse mesh animations. Provided a short clip of deformable mesh animation, our method synthesizes a large number of different animations of arbitrary length. Combining an automatically inferred linear blending skinning (LBS) model with a PCA-based model reduction, our method identifies possible smooth transitions in the example sequence. To create smooth transitions, we synthesize reduced deformation parameters based on a set of characteristic key vertices on the mesh. Furthermore, by analyzing cut nodes on a graph built upon the LBS model, we are able to decompose the mesh into independent components. Motions of these components are synthesized individually and assembled together. Our method has the complexity independent from mesh resolutions, enabling efficient generation of arbitrarily long animations without tedious parameter tuning and heavy computation. We evaluate our method on various animation examples, and demonstrate that numerous diverse animations can be generated from each single example.