SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A general construction scheme for unit quaternion curves with simple high order derivatives
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
On-line locomotion generation based on motion blending
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Understanding Motion Capture for Computer Animation and Video Games
Understanding Motion Capture for Computer Animation and Video Games
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Snap-together motion: assembling run-time animations
ACM SIGGRAPH 2003 Papers
Evaluating motion graphs for character navigation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Imitation as a first step to social learning in synthetic characters: a graph-based approach
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Hypercube sweeping algorithm for subsequence motion matching in large motion databases
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
An intelligent virtual piano tutor
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Autonomous behaviors for interactive vehicle animations
Graphical Models - Special issue on SCA 2004
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Fat graphs: constructing an interactive character with continuous controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Active learning for real-time motion controllers
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Interaction patches for multi-character animation
ACM SIGGRAPH Asia 2008 papers
Simple Steps for Simply Stepping
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Achieving good connectivity in motion graphs
Graphical Models
Achieving good connectivity in motion graphs
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Natural Pose Generation from a Reduced Dimension Motion Capture Data Space
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Real-time motion transition by example
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Motion parameterization with inverse blending
MIG'10 Proceedings of the Third international conference on Motion in games
Sports equipment based motion deformation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Feature-Based locomotion with inverse branch kinematics
MIG'11 Proceedings of the 4th international conference on Motion in Games
Real-Time interactive character animation by parallelization of genetic algorithms
MIG'11 Proceedings of the 4th international conference on Motion in Games
Motion graphs++: a compact generative model for semantic motion analysis and synthesis
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Precomputed motion maps for unstructured motion capture
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Precomputed motion maps for unstructured motion capture
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
One-to-many: example-based mesh animation synthesis
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to destroy the visual quality of the experience, yet be responsive, controllable, and efficient to simulate. In this paper we present an approach to character motion called Snap-Together Motion that addresses the unique demands of virtual environments. Snap-Together Motion (STM) preprocesses a corpus of motion capture examples into a set of short clips that can be concatenated to make continuous streams of motion. The result process is a simple graph structure that facilitates efficient planning of character motions. A user-guided process selects "common" character poses and the system automatically synthesizes multi-way transitions that connect through these poses. In this manner well-connected graphs can be constructed to suit a particular application, allowing for practical interactive control without the effort of manually specifying all transitions.