Real-time motion transition by example

  • Authors:
  • Cameron Egbert;Parris K. Egbert;Bryan S. Morse

  • Affiliations:
  • Microsoft Corp, Redmond, Washington;Brigham Young University, Provo, UT;Brigham Young University, Provo, UT

  • Venue:
  • AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
  • Year:
  • 2010

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Abstract

Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. In addition, transitions must be created in real-time. This paper describes a method of creating motion transitions that is computationally feasible for interactive speeds and preserves the feel of the original motions. We do this by using both a procedural motion and a motion segment taken from the motions being transitioned between.