Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Dynamic Programming and Optimal Control
Dynamic Programming and Optimal Control
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Getting Humanoids to Move and Imitate
IEEE Intelligent Systems
Realistic synthesis of novel human movements from a database of motion capture examples
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
Segmenting motion capture data into distinct behaviors
GI '04 Proceedings of the 2004 Graphics Interface Conference
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Synthesizing animations of human manipulation tasks
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Modeling Physical Capabilities of Humanoid Agents Using Motion Capture Data
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Example-based control of human motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Evaluating motion graphs for character navigation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion map: image-based retrieval and segmentation of motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
MoDB: Database System for Synthesizing Human Motion
ICDE '05 Proceedings of the 21st International Conference on Data Engineering
Fast multi-level adaptation for interactive autonomous characters
ACM Transactions on Graphics (TOG)
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Geostatistical motion interpolation
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Capture and synthesis of insect motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
An efficient search algorithm for motion data using weighted PCA
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Learning silhouette features for control of human motion
ACM Transactions on Graphics (TOG)
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Hypercube sweeping algorithm for subsequence motion matching in large motion databases
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Autonomous behaviors for interactive vehicle animations
Graphical Models - Special issue on SCA 2004
Precomputing avatar behavior from human motion data
Graphical Models - Special issue on SCA 2004
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Dynamo: dynamic, data-driven character control with adjustable balance
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Motion templates for automatic classification and retrieval of motion capture data
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fat graphs: constructing an interactive character with continuous controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Synchronized background music generation for video
Proceedings of the international conference on Advances in computer entertainment technology
Guided time warping for motion editing
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Active learning for real-time motion controllers
ACM SIGGRAPH 2007 papers
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Simulating biped behaviors from human motion data
ACM SIGGRAPH 2007 papers
Database techniques with motion capture
ACM SIGGRAPH 2007 courses
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Indexing large human-motion databases
VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
A system for the capture and synthesis of insect motion
Graphical Models
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
Creating physically embodied agents using realistic human motion models
Simulation and Gaming
Fast path planning using motion graphs
Proceedings of the 2008 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2008 papers
Searching for Complex Human Activities with No Visual Examples
International Journal of Computer Vision
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
Human Activity Recognition with Metric Learning
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
Opening Doors in Motion Analysis Research
Motion in Games
Synchronized multi-character motion editing
ACM SIGGRAPH 2009 papers
Achieving good connectivity in motion graphs
Graphical Models
Motion trajectory reproduction from generalized signature description
Pattern Recognition
Efficient and robust annotation of motion capture data
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Automatic construction of a minimum size motion graph
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
An active learning approach for segmenting human activity datasets
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Real-time planning for parameterized human motion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Achieving good connectivity in motion graphs
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A Velocity-Curvature Space Approach for Walking Motions Analysis
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Content-based retrieval for human motion data
Journal of Visual Communication and Image Representation
A group of novel approaches and a toolkit for motion capture data reusing
Multimedia Tools and Applications
Space-time curve analogies for motion editing
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Shape Similarity for 3D Video Sequences of People
International Journal of Computer Vision
Real-time motion transition by example
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Data-driven on-line generation of interactive gait motion
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Interactive motion modeling and parameterization by direct demonstration
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Fast local and global similarity searches in large motion capture databases
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion parameterization with inverse blending
MIG'10 Proceedings of the Third international conference on Motion in games
Why is the creation of a virtual signer challenging computer animation?
MIG'10 Proceedings of the Third international conference on Motion in games
Social interactive human video synthesis
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
Motion reconstruction using sparse accelerometer data
ACM Transactions on Graphics (TOG)
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Two Distributed-State Models For Generating High-Dimensional Time Series
The Journal of Machine Learning Research
Schema for motion capture data management
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
ACM Transactions on Interactive Intelligent Systems (TiiS)
Movement classes from human motion data
Transactions on edutainment VI
Rhythmic motion synthesis using motion thread networks
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Implementation of a notation-based motion choreography system
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Learning the stylistic similarity between human motions
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Footprint analysis and motion synthesis
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Retrieving and exploring ontology-based human motion sequences
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Feature-Based locomotion with inverse branch kinematics
MIG'11 Proceedings of the 4th international conference on Motion in Games
Many-Core architecture oriented parallel algorithm design for computer animation
MIG'11 Proceedings of the 4th international conference on Motion in Games
A comparison and evaluation of motion indexing techniques
MIG'11 Proceedings of the 4th international conference on Motion in Games
An efficient algorithm for content-based human motion retrieval
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Generalized Model-Based Human Motion Recognition with Body Partition Index Maps
Computer Graphics Forum
Motion graphs++: a compact generative model for semantic motion analysis and synthesis
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Authoring rules for bodily interaction: from example clips to continuous motions
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Planning interactive task for intelligent characters
Computer Animation and Virtual Worlds
Precomputed motion maps for unstructured motion capture
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Precomputed motion maps for unstructured motion capture
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Efficient motion retrieval in large motion databases
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Interactive partner control in close interactions for real-time applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Motion indexing of different emotional states using LMA components
SIGGRAPH Asia 2013 Technical Briefs
Reconstructing whole-body motions with wrist trajectories
Graphical Models
Hi-index | 0.01 |
This paper describes a framework that allows a user to synthesize human motion while retaining control of its qualitative properties. The user paints a timeline with annotations --- like walk, run or jump --- from a vocabulary which is freely chosen by the user. The system then assembles frames from a motion database so that the final motion performs the specified actions at specified times. The motion can also be forced to pass through particular configurations at particular times, and to go to a particular position and orientation. Annotations can be painted positively (for example, must run), negatively (for example, may not run backwards) or as a don't-care. The system uses a novel search method, based around dynamic programming at several scales, to obtain a solution efficiently so that authoring is interactive. Our results demonstrate that the method can generate smooth, natural-looking motion.The annotation vocabulary can be chosen to fit the application, and allows specification of composite motions (run and jump simultaneously, for example). The process requires a collection of motion data that has been annotated with the chosen vocabulary. This paper also describes an effective tool, based around repeated use of support vector machines, that allows a user to annotate a large collection of motions quickly and easily so that they may be used with the synthesis algorithm.