Many-Core architecture oriented parallel algorithm design for computer animation

  • Authors:
  • Yong Cao

  • Affiliations:
  • Department of Computer Science, Virginia Tech

  • Venue:
  • MIG'11 Proceedings of the 4th international conference on Motion in Games
  • Year:
  • 2011

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Abstract

Many-core architecture has become an emerging and widely adopted platform for parallel computing. Computer animation researches can harness this advance in high performance computing with better understanding of the architecture and careful consideration of several important parallel algorithm design issues, such as computation-to-core mapping, load balancing and algorithm design paradigms. In this paper, we use a set of algorithms in computer animation as the examples to illustrate these issues, and provide possible solutions for handling them. We have shown in our previous research projects that the proposed solutions can greatly enhance the performance of the parallel algorithms.