A global human walking model with real-time kinematic personification
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Learning variable-length Markov models of behavior
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Practical parameterization of rotations using the exponential map
Journal of Graphics Tools
Animation of Human Walking in Virtual Environments
CA '99 Proceedings of the Computer Animation
Realistic synthesis of novel human movements from a database of motion capture examples
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
Learning Kernel-Based HMMs for Dynamic Sequence Synthesis
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
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In this paper, we describe a novel method to analyze captured human motion data. As described later, we analyze the sequences of footprint of the moving figure to extract different motion stages, as well as the switch frame between two adjacent stages. The displacement between left and right footprints is a time varying function. The change of motion (in direction, posture, speed etc.) can be reflected by the displacement between left and right footprints. Each motion stage is a sequence of motion data. Two adjacent motion stages can be different just in movement direction despite they are in the same movement style. In the second half of this paper, we apply footprint analysis on a short human motion clip of walking forward, and synthesis new motions of walking (running) along a path, of which the direction can be changed interactively in running time.