Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Limit cycle control and its application to the animation of balancing and walking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A versatile navigation interface for virtual humans in collaborative virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Integration of motion control techniques for virtual human and avatar real-time animation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Solve customers' problems: interactive evolution for tinkering with computer animation
SAC '00 Proceedings of the 2000 ACM symposium on Applied computing - Volume 1
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
3D Part Recognition Method for Human Motion Analysis
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Software Laboratory for Physical Based Human Body Animation
AMDO '02 Proceedings of the Second International Workshop on Articulated Motion and Deformable Objects
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors
CA '96 Proceedings of the Computer Animation
Autonomous Actors in Networked Collaborative Virtual Environments
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
A Dead-Reckoning Algorithm for Virtual Human Figures
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Real handball goalkeeper vs. virtual handball thrower
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hierarchical motion controllers for real-time autonomous virtual humans
Lecture Notes in Computer Science
Learnable behavioural model for autonomous virtual agents: low-level learning
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Presence: Teleoperators and Virtual Environments
Mkm: A global framework for animating humans in virtual reality applications
Presence: Teleoperators and Virtual Environments
SmartBody: behavior realization for embodied conversational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Animated Impostors Manipulation for Real-Time Display in Games Design
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Networked Virtual Marionette Theater
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Efficient Method for Point-Based Rendering on GPUs
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Pen-to-mime: Pen-based interactive control of a human figure
Computers and Graphics
Human identifications using micro-Doppler signatures
ARP '08 Proceedings of the Fifth IASTED International Conference on Antennas, Radar and Wave Propagation
Human motion simulation and action corpus
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Towards autonomous, perceptive, and intelligent virtual actors
Artificial intelligence today
Automatic motion generation based on path editing from motion capture data
Transactions on edutainment IV
Plausible locomotion for bipedal creatures using motion warping and inverse kinematics
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Footprint analysis and motion synthesis
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Simulation of human motion for learning and recognition
AI'06 Proceedings of the 19th Australian joint conference on Artificial Intelligence: advances in Artificial Intelligence
Walk this way: a lightweight, data-driven walking synthesis algorithm
MIG'11 Proceedings of the 4th international conference on Motion in Games
Research and implement of virtual human's walking model in maintenance simulation
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Pen-to-mime: a pen-based interface for interactive control of a human figure
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
VHD: a system for directing real-time virtual actors
The Visual Computer: International Journal of Computer Graphics
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