A global human walking model with real-time kinematic personification
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Dual/Primal mesh optimization for polygonized implicit surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
Proceedings of the conference on Visualization '01
Dynamic surfel set refinement for high-quality rendering
Computers and Graphics
A survey of point-based techniques in computer graphics
Computers and Graphics
On normals and projection operators for surfaces defined by point sets
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
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We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering quality as the previous GPU-based point rendering approaches, while involving normal vector computation for each frame. We also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition we will address methods for geometric processing, filtering and resampling of point models. Examples are presented to illustrate the quality of the meshes produced, and the flexibilities of the computational system.