A butterfly subdivision scheme for surface interpolation with tension control
ACM Transactions on Graphics (TOG)
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interpolating Subdivision for meshes with arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Phong normal interpolation revisited
ACM Transactions on Graphics (TOG)
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Meshless parameterization and surface reconstruction
Computer Aided Geometric Design
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Subdivision Methods for Geometric Design: A Constructive Approach
Subdivision Methods for Geometric Design: A Constructive Approach
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Interactive Sampling and Rendering for Complex and Procedural Geometry
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Approximating and intersecting surfaces from points
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Perspective accurate splatting
GI '04 Proceedings of the 2004 Graphics Interface Conference
Multi-Scale Reconstruction of Implicit Surfaces with Attributes from Large Unorganized Point Sets
SMI '04 Proceedings of the Shape Modeling International 2004
Approximating Bounded, Non-Orientable Surfaces from Points
SMI '04 Proceedings of the Shape Modeling International 2004
ACM SIGGRAPH 2004 Papers
Real-time point cloud refinement
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
On normals and projection operators for surfaces defined by point sets
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Multiresolution point-set surfaces
GI '08 Proceedings of graphics interface 2008
Efficient Method for Point-Based Rendering on GPUs
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Multi-level partition of unity algebraic point set surfaces
Journal of Computer Science and Technology
Hi-index | 0.00 |
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for large magnification, especially when the object is under-sampled. This paper improves the rendering quality of pure splatting techniques using a fast dynamic up-sampling algorithm for point-based geometry. Our algorithm is inspired by interpolatory subdivision surfaces where the geometry is refined iteratively. At each step the refined geometry is that from the previous step enriched by a new set of points. The point insertion procedure uses three operators: a local neighborhood selection operator, a refinement operator (adding new points) and a smoothing operator. Even though our insertion procedure makes the analysis of the limit surface complicated and it does not guarantee its G^1 continuity, it remains very efficient for high-quality real-time point rendering. Indeed, while providing an increased rendering quality, especially for large magnification, our algorithm needs no other preprocessing nor any additional information beyond that used by any splatting technique. This extended version (Real-time point cloud refinement, in: Proceedings of Eurographics Symposium on Point-Based Graphic, 2004, pp. 41.) contains details on creases handling and more comparison to other smoothing operators.