Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
Volume clipping via per-fragment operations in texture-based volume visualization
Proceedings of the conference on Visualization '02
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Multidimensional Transfer Functions for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Smart hardware-accelerated volume rendering
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Accelerating Volume Reconstruction With 3D Texture Hardware
Accelerating Volume Reconstruction With 3D Texture Hardware
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hardware-Based Ray Casting for Tetrahedral Meshes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Refraction in discrete ray tracing
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Cycle shading for the assessment and visualization of shape in one and two codimensions
GI '06 Proceedings of Graphics Interface 2006
Illustrative Context-Preserving Exploration of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Full Body Virtual Autopsies using a State-of-the-art Volume Rendering Pipeline
IEEE Transactions on Visualization and Computer Graphics
High-Level User Interfaces for Transfer Function Design with Semantics
IEEE Transactions on Visualization and Computer Graphics
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
Exploded Views for Volume Data
IEEE Transactions on Visualization and Computer Graphics
Adaptive load balancing for raycasting of non-uniformly bricked volumes
Parallel Computing
Panorama maps with non-linear ray tracing
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Using X3D for medical training simulations
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Efficient Method for Point-Based Rendering on GPUs
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Streaming model based volume ray casting implementation for Cell Broadband Engine
Scientific Programming - High Performance Computing with the Cell Broadband Engine
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Visualization and GPU-accelerated simulation of medical ultrasound from CT images
Computer Methods and Programs in Biomedicine
Technical Section: Visual computing for medical diagnosis and treatment
Computers and Graphics
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
ACM SIGGRAPH Asia 2009 papers
Two-pass rendering method to accelerate volume rendering for interactive navigation
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Using GPU shaders for visualization
IEEE Computer Graphics and Applications - Special issue on creating musical-fountain shows virtual reality for the Digital Olympic Museum
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Machine Graphics & Vision International Journal
Technical Section: Exploration of porous structures with illustrative visualizations
Computers and Graphics
3D visualization of concentrations from stochastic agent-based signal transduction simulations
ISBI'10 Proceedings of the 2010 IEEE international conference on Biomedical imaging: from nano to Macro
Interactive SPH simulation and rendering on the GPU
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
The VRE volume rendering engine
Proceedings of the 26th Spring Conference on Computer Graphics
Comparing GPU-based multi-volume ray casting techniques
Computer Science - Research and Development
Interactive screen-space accurate photon tracing on GPUs
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Perspective isosurface and direct volume rendering for virtual endoscopy applications
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Optimized volume raycasting for graphics-hardware-based cluster systems
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Streaming model based volume ray casting implementation for cell broadband engine
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Multi-frame rate volume rendering
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Load balancing utilizing data redundancy in distributed volume rendering
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
Simultaneous GPU-assisted raycasting of unstructured point sets and volumetric grid data
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
A new sampling scheme for slice based volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Multi-layer volume ray casting on GPU
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Multi-core and many-core shared-memory parallel raycasting volume rendering optimization and tuning
International Journal of High Performance Computing Applications
A shader framework for rapid prototyping of GPU-based volume rendering
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Towards user-guided quantitative evaluation of wrist fractures in CT images
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
CPU-based speed acceleration techniques for shear warp volume rendering
Multimedia Tools and Applications
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In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and non-standard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.