A simple and flexible volume rendering framework for graphics-hardware-based raycasting

  • Authors:
  • Simon Stegmaier;Magnus Strengert;Thomas Klein;Thomas Ertl

  • Affiliations:
  • Institute for Visualization and Interactive Systems, University of Stuttgart;Institute for Visualization and Interactive Systems, University of Stuttgart;Institute for Visualization and Interactive Systems, University of Stuttgart;Institute for Visualization and Interactive Systems, University of Stuttgart

  • Venue:
  • VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and non-standard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.