Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Shear-Warp deluxe: the Shear-Warp algorithm revisited
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic volume rendering using stippling techniques
Proceedings of the conference on Visualization '02
IEEE Computer Graphics and Applications
Computer
Smart hardware-accelerated volume rendering
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Illustrative Interactive Stipple Rendering
IEEE Transactions on Visualization and Computer Graphics
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Shear–rotation–warp volume rendering: Research Articles
Computer Animation and Virtual Worlds
Particle-based non-photorealistic volume visualization
The Visual Computer: International Journal of Computer Graphics
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Editorial: advanced semantic and social multimedia technologies for future computing environment
Multimedia Tools and Applications
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The shear-warp algorithm with run-length-encoded volume is one of the fastest CPU-based speed acceleration techniques developed so far for direct volume rendering. But it has some defects, such as the increases in memory consumption and preprocessing time as well as the deterioration in image quality. This paper provides two kinds of techniques that can solve such defects without degrading rendering speed. One technique concentrates on enhancing image quality and decreasing memory consumption without reducing rendering speed, by making direct access to the memory space where initially loaded volume data is stored. The other technique concentrates on accelerating rendering speed and decreasing preprocessing time, by creating only one run-length-encoded volume and by combining non-photorealistic rendering techniques with shear-warp algorithm. In the present research, both techniques efficiently decreased the memory consumption and preprocessing time of shear-warp algorithm. They also showed optimal results in rendering speed and image quality.