Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Multi-frame thrashless ray casting with advancing ray-front
GI '96 Proceedings of the conference on Graphics interface '96
Fast volume rendering using a shear-warp factorization of the viewing transformation
Fast volume rendering using a shear-warp factorization of the viewing transformation
A comparison of normal estimation schemes
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
FastSplats: optimized splatting on rectilinear grids
Proceedings of the conference on Visualization '00
VIZARD II: a reconfigurable interactive volume rendering system
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
A new object-order ray-casting algorithm
Proceedings of the conference on Visualization '02
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
IEEE Transactions on Visualization and Computer Graphics
A Hardware Acceleration Method for Volumetric Ray Tracing
VIS '95 Proceedings of the 6th conference on Visualization '95
Illustrative Context-Preserving Exploration of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Technical Section: Accelerated MIP based on GPU using block clipping and occlusion query
Computers and Graphics
A-PARM: Adaptive Division of Sub-cells in the PARM for Efficient Volume Ray Casting
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part I: ICCS 2007
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
A Half-Skewed Octree for Volume Ray Casting
IEICE - Transactions on Information and Systems
Technical Section: Visual computing for medical diagnosis and treatment
Computers and Graphics
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Histogram-based I/O optimization for visualizing large-scale data
Proceedings of the 2009 Workshop on Ultrascale Visualization
Journal of Biomedical Imaging
PARM: data structure for efficient volume ray casting
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
Hierarchical σ-octree for visualization of ultrasound datasets
FSKD'06 Proceedings of the Third international conference on Fuzzy Systems and Knowledge Discovery
Illustrative context-preserving volume rendering
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Perspective isosurface and direct volume rendering for virtual endoscopy applications
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Cross-node occlusion in sort-last volume rendering
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
GPU-based object-order ray-casting for large datasets
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
CPU-based speed acceleration techniques for shear warp volume rendering
Multimedia Tools and Applications
An image division approach for volume ray casting in multi-threading environment
Multimedia Tools and Applications
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Most CPU-based volume raycasting approaches achieve high performance by advanced memory layouts, space subdivision, and excessive pre-computing. Such approaches typically need an enormous amount of memory. They are limited to sizes which do not satisfy the medical data used in daily clinical routine. We present a new volume raycasting approach based on image-ordered raycasting with object-ordered processing, which is able to perform high-quality rendering of very large medical data in real-time on commodity computers. For large medical data such as computed tomographic (CT) angiography run-offs (512x512x1202) we achieve rendering times up to 2.5 fps on a commodity notebook. We achieve this by introducing a memory efficient acceleration technique for on-the-fly gradient estimation and a memory efficient hybrid removal and skipping technique of transparent regions. We employ quantized binary histograms, granular resolution octrees, and a cell invisibility cache. These acceleration structures require just a small extra storage of approximately 10%.