ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
An introduction to ray tracing
An introduction to ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The voxblt engine: a voxel frame buffer processor
Advances in computer graphics hardware III
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Vector Versus Raster: a Functional Comparison of Drawing Technologies
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
VIS '91 Proceedings of the 2nd conference on Visualization '91
A voxel-based, forward projection algorithm for rendering surface and volumetric data
VIS '92 Proceedings of the 3rd conference on Visualization '92
SIGDOC '93 Proceedings of the 11th annual international conference on Systems documentation
A novel memory access mechanism for arbitrary-view-projection volume rendering
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
VVS '94 Proceedings of the 1994 symposium on Volume visualization
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Rapid previewing via volume-based solid modeling
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
ACM Computing Surveys (CSUR)
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
Object voxeliztion by filtering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Pen-and-Ink rendering in volume visualisation
Proceedings of the conference on Visualization '00
Image based rendering with stable frame rates
Proceedings of the conference on Visualization '00
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast volumetric CSG modeling using standard graphics system
Proceedings of the seventh ACM symposium on Solid modeling and applications
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Proceedings of the conference on Visualization '01
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
Theoretical Computer Science
Volumetric Data Exploration Using Interval Volume
IEEE Transactions on Visualization and Computer Graphics
A Real-Time Photo-Realistic Visual Flythrough
IEEE Transactions on Visualization and Computer Graphics
Converting Discrete Images to Partitioning Trees
IEEE Transactions on Visualization and Computer Graphics
Ray Casting Architectures for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
Fast Ray-Tracing of Rectilinear Volume Data Using Distance Transforms
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Guest Editors' Introduction: The Visualization Revolution
IEEE Computer Graphics and Applications
Photorealistic Terrain Imaging Flight Simulation
IEEE Computer Graphics and Applications
Research Issues in Scientific Visualization
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Voxel-Based Modeling for Layered Manufacturing
IEEE Computer Graphics and Applications
3D Line Voxelization and Connectivity Control
IEEE Computer Graphics and Applications
A fast depth-buffer-based voxelization algorithm
Journal of Graphics Tools
Slicing-based volumetric collision detection
Journal of Graphics Tools
Visualization of the Cortical Potential Field by Medical Imaging Data Fusion
VISUAL '99 Proceedings of the Third International Conference on Visual Information and Information Systems
SpaMod: Design of a Spatial Modeling Tool
Digital and Image Geometry, Advanced Lectures [based on a winter school held at Dagstuhl Castle, Germany in December 2000]
Novel techniques for robust voxelization and visualization of implicit surfaces
Graphical Models - Volume modeling
Constructive hypervolume modeling
Graphical Models - Volume modeling
SpaMod: design of a spatial modeling tool
Digital and image geometry
Authentication of volume data using wavelet-based foveation
Proceedings of the sixth Eurographics workshop on Multimedia 2001
Exploiting self-similarity in geometry for voxel based solid modeling
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Multiresolution Volume Data Structure for Shape Modeling
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
An Efficient Wavelet-Based Compression Method for Volume Rendering
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Volumetric Modeling of Colored Pencil Drawing
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Interval volume: a solid fitting technique for volumetric data display and analysis
VIS '95 Proceedings of the 6th conference on Visualization '95
Interactive visualization of mixed scalar and vector fields
VIS '95 Proceedings of the 6th conference on Visualization '95
Interactive Stereoscopic Rendering of Voxel-Based Terrain
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Tricubic Interpolation of Discrete Surfaces for Binary Volumes
IEEE Transactions on Visualization and Computer Graphics
Discrete linear objects in dimension n: the standard model
Graphical Models - Special issue: Discrete topology and geometry for image and object representation
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
Integrated control of distributed volume visaulization through the World-Wide-Web
VIS '94 Proceedings of the conference on Visualization '94
VIS '94 Proceedings of the conference on Visualization '94
Efficient volume measurement using voxelization
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Multi-scale iso-surface extraction for volume visualization
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Proceedings of the ACM symposium on Virtual reality software and technology
Semi-automatic feature delineation in medical images
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
"On-the-fly" voxelization for 6 degrees-of-freedom haptic virtual sculpting
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
3D visualisation of tumours and blood vessels in human liver
VIP '02 Selected papers from the 2002 Pan-Sydney workshop on Visualisation - Volume 22
Modeling and rendering of weathered stone
ACM SIGGRAPH 2006 Courses
Six degree-of-freedom haptic rendering using voxel sampling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modeling and rendering of weathered stone
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Graphical Models - Special issue on the vision, video and graphics conference 2005
Image-based multi-view scene analysis using 'conexels'
VisHCI '06 Proceedings of the HCSNet workshop on Use of vision in human-computer interaction - Volume 56
Processing of volumetric data by slice- and process-based streaming
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A CAD modeling system for heterogeneous object
Advances in Engineering Software
An adaptive partitioning approach for mining discriminant regions in 3D image data
Journal of Intelligent Information Systems
Formulas for the number of (n-2)-gaps of binary objects in arbitrary dimension
Discrete Applied Mathematics
The design of parallel solid voxelization based on multi-processor pipeline by program slicing
ICCOMP'08 Proceedings of the 12th WSEAS international conference on Computers
Automatic extraction of the topology of 3D electrical mock-ups using a mixed octree-voxel method
Advances in Engineering Software
Volume CAD-CW-complexes based approach
Computer-Aided Design
VolumeEVM: A new approach for surface/volume integration
Computers and Graphics
Technical section: Point in solid strategies
Computers and Graphics
Visualising cardiac anatomy using constructive volume geometry
FIMH'03 Proceedings of the 2nd international conference on Functional imaging and modeling of the heart
Modelling function-based mixed-dimensional objects with attributes
Heterogeneous objects modelling and applications
Technical Section: Interactive free-form level-set surface-editing operators
Computers and Graphics
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
GPU-based fast volumetric terrain modeling for volumetric GIS
Proceedings of the 2nd International Conference on Computing for Geospatial Research & Applications
Automated face identification using volume-based facial models
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
The number of gaps in binary pictures
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Error-Bounded solid voxelization for polygonal model based on heuristic seed filling
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
High-quality shear-warp volume rendering using efficient supersampling and pre-integration technique
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Polyhedrization of discrete convex volumes
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Combinatorial relations for digital pictures
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
Voxelization of free-form solids represented by catmull-clark subdivision surfaces
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Counting gaps in binary pictures
IWCIA'06 Proceedings of the 11th international conference on Combinatorial Image Analysis
Discretization of 3D models using voxel elements of different shapes
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Refraction in discrete ray tracing
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Volume graphics modeling of ice thawing
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
A technique for volumetric CSG based on morphology
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Correction of voxelization artifacts by revoxelization
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Volumetric reconstruction, compression and rendering of natural phenomena from multi-video data
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Representation of objects with sharp details in truncated distance fields
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A hardware architecture for video rate smooth shading of volume data
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
An array based design for real-time volume rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Hardware architecture for voxelization-based volume rendering unstructured grids
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Towards a scalable architecture for real-time volume rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
CPU-based speed acceleration techniques for shear warp volume rendering
Multimedia Tools and Applications
Dichotomous indexing of array in recursive construction of voxel-graphic images
Automation and Remote Control
The Visual Computer: International Journal of Computer Graphics
Towards a space reduction approach for efficient structural shape optimization
Structural and Multidisciplinary Optimization
Hi-index | 4.10 |
Volume graphics, which employs a volume buffer of voxels for 3D scene representation, is discussed. Volume graphics offers advantages over surface graphics: it is viewpoint independent, insensitive to scene and object complexity, and suitable for the representation of sampled and simulated data sets. Moreover, geometric objects can be mixed with these data sets. Volume graphics supports the visualization of internal structures and lends itself to the realization of block operations, constructive solid geometry modeling, irregular voxel sizes, and hierarchical representation. The problems associated with the volume buffer representation (such as discreteness, memory size, processing time, and loss of geometric representation) are discussed.