Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
EM-Cube: an architecture for low-cost real-time volume rendering
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
3D scan conversion of CSG models into distance volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Using distance maps for accurate surface representation in sampled volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Object voxeliztion by filtering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Design of accurate and smooth filters for function and derivative reconstruction
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
High quality rendering of attributed volume data
Proceedings of the conference on Visualization '98
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Object-Oriented Ray Tracing in C++
Object-Oriented Ray Tracing in C++
Frequency Analysis of Gradient Estimators in Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Evaluation and Design of Filters Using a Taylor Series Expansion
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Computer
3D Shape Representation: Transforming Polygons into Voxels
SCALE-SPACE '97 Proceedings of the First International Conference on Scale-Space Theory in Computer Vision
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
Fast surface rendering from raster data by voxel traversal using chessboard distance
VIS '94 Proceedings of the conference on Visualization '94
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Fast volumetric CSG modeling using standard graphics system
Proceedings of the seventh ACM symposium on Solid modeling and applications
Efficient estimation of 3D Euclidean distance fields from 2D range images
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Proceedings of the conference on Visualization '01
Optimal regular volume sampling
Proceedings of the conference on Visualization '01
Distance-field based skeletons for virtual navigation
Proceedings of the conference on Visualization '01
A complete distance field representation
Proceedings of the conference on Visualization '01
Fast Ray-Tracing of Rectilinear Volume Data Using Distance Transforms
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Novel techniques for robust voxelization and visualization of implicit surfaces
Graphical Models - Volume modeling
Multiresolution volume simplification and polygonization
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Efficient max-norm distance computation and reliable voxelization
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Voxelization in Common Sampling Lattices
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient volume measurement using voxelization
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Feature Preserving Distance Fields
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Designing with distance fields
ACM SIGGRAPH 2006 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Curve-Skeleton Properties, Applications, and Algorithms
IEEE Transactions on Visualization and Computer Graphics
Processing of volumetric data by slice- and process-based streaming
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Piecewise algebraic surface computation and smoothing from a discrete model
Computer Aided Geometric Design
GPU-accelerated multi-valued solid voxelization by slice functions in real time
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
The design of parallel solid voxelization based on multi-processor pipeline by program slicing
ICCOMP'08 Proceedings of the 12th WSEAS international conference on Computers
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
Novel geometrical voxelization approach with application to streamlines
Journal of Computer Science and Technology
GPU-based fast volumetric terrain modeling for volumetric GIS
Proceedings of the 2nd International Conference on Computing for Geospatial Research & Applications
Analytic Anti-Aliasing of Linear Functions on Polytopes
Computer Graphics Forum
Discretization of 3D models using voxel elements of different shapes
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
A technique for volumetric CSG based on morphology
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Hybrid distance field computation
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Correction of voxelization artifacts by revoxelization
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Scaffolding-based segmentation of coronary vascular structures
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Representation of objects with sharp details in truncated distance fields
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Geometry-shader-based real-time voxelization and applications
The Visual Computer: International Journal of Computer Graphics
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We introduce a new concept for alias-free voxelization of geometric objects based on a Voxelization model (V-model). The V-model of an object is its representation in three-dimensional continuous space by a trivariate density function. This function is sampled during the voxelization and the resulting values are stored in a volume buffer. This concept enables us to study general issues of sampling and rendering separately from object specific design issues. It provides us with a possibility to design such V-models, which are correct from the point of view of both the sampling and rendering, thus leading to both alias-free volumetric representation and alias-free rendered images. We performed numerous experiments with different combinations of V-models and reconstruction techniques. We have shown that the V-model with a Gaussian surface density profile combined with tricubic interpolation and Gabor derivative reconstruction outperforms the previously published technique with a linear density profile. This enables higher fidelity of images rendered from volume data due to increased sharpness of edges and thinner surface patches.