Computational geometry: an introduction
Computational geometry: an introduction
Geometric and solid modeling: an introduction
Geometric and solid modeling: an introduction
Rapid previewing via volume-based solid modeling
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Interactive Boolean operations for conceptual design of 3-D solids
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
3D scan conversion of CSG models into distance volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Fast CSG voxelization by frame buffer pixel mapping
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Fast volumetric CSG modeling using standard graphics system
Proceedings of the seventh ACM symposium on Solid modeling and applications
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
Near Real-Time CSG Rendering Using Tree Normalization and Geometric Pruning
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
3D Line Voxelization and Connectivity Control
IEEE Computer Graphics and Applications
Computer
Virtual Flythrough over a Voxel-Based Terrain
VR '99 Proceedings of the IEEE Virtual Reality
GPU-accelerated multi-valued solid voxelization by slice functions in real time
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Hi-index | 0.00 |
The ability to integrate and process volumetric information has recently become increasingly desirable in traditional Geographic Information Systems (GIS). Volumetric GIS (VGIS) is a new, challenging, and promising field. However, due to the lack of the volumetric data source, many research activities in volumetric GIS have not been further carried out deeply. This paper proposes a Graphics Processor Unit (GPU) based fast volumetric terrain modeling technique using standard graphics hardware. Using this technique can generate the volumetric terrain data from traditional geometric terrain data, such as Triangulated Irregular Network (TIN) or Digital Elevation Model (DEM), at interactive time or even in real time. To achieve fast volumetric terrain modeling, this algorithm makes use of standard OpenGL features to apply GPU acceleration to solid terrain slicing and other graphics operations. Some experimental volumetric terrain results based on USGS DEM data are shown in the paper. The conclusions and further works are described in the end.