Image based rendering with stable frame rates
Proceedings of the conference on Visualization '00
Interactive Stereoscopic Rendering of Voxel-Based Terrain
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Interactive Stereoscopic Rendering of Volumetric Environments
IEEE Transactions on Visualization and Computer Graphics
Acceleration of terrain rendering using cube mesh
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
GPU-based fast volumetric terrain modeling for volumetric GIS
Proceedings of the 2nd International Conference on Computing for Geospatial Research & Applications
Practical algorithm for unlimited scale terrain rendering
CSCC'11 Proceedings of the 2nd international conference on Circuits, Systems, Communications & Computers
Accelerating voxel-based terrain rendering with keyframe-free image-based rendering
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
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A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume terrain and subvoxel sampling in true 3D space produce high quality images. Based on this rendering algorithm, an interactive flythrough system for mission planning and flight simulation has been developed on an SGI Power Challenge and a virtual reality environment using a Responsive Workbench. Arbitrary stereoscopic perspective views over the terrain and a 6D input device are supported.