3D scan conversion of CSG models into distance volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Using distance maps for accurate surface representation in sampled volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Object voxeliztion by filtering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Computer
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
Representation of objects with sharp details in truncated distance fields
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
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Earlier proposed antialiasing techniques for voxelization of geometric objects in some cases do not result in completely alias-free data and image renditions. This is often the case for some implicit solids and CSG trees. In this paper we propose a set of operations, which can correct such corrupted data sets and subsequently lead to alias-free image renditions.