Presentation and perception of 3D images
Proceedings of the NATO Advanced Study Institute (NATO ASI Series) on Pictorial information systems in medicine
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
3D visualization of tomographic volume data using the generalized voxel model
The Visual Computer: International Journal of Computer Graphics
3D-visualization of tomographic volume data using the generalized voxel-model
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Computer Vision
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Parallel volume visualization on a hypercube architecture
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Vector quantization for volume rendering
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Using distance maps for accurate surface representation in sampled volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Object voxeliztion by filtering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
High quality rendering of attributed volume data
Proceedings of the conference on Visualization '98
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Interior/exterior classification of polygonal models
Proceedings of the conference on Visualization '00
Advanced algorithmic approaches to medical image segmentation
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
The Heidelberg Ray Tracing Model
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
A Volume-Based Anatomical Atlas
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
On the Accuracy of Isosurfaces in Tomographic Volume Visualization
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Evaluation of Image Quality in Medical Volume Visualization: The State of the Art
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Fast Normal Estimation Using Surface Characteristics
VIS '95 Proceedings of the 6th conference on Visualization '95
The application of transport theory to visualization of 3D scalar data fields
VIS '90 Proceedings of the 1st conference on Visualization '90
Visualizing 4-D medical ultrasound data
VIS '91 Proceedings of the 2nd conference on Visualization '91
A fast ray casting algorithm using adaptive isotriangular subdivision
VIS '91 Proceedings of the 2nd conference on Visualization '91
Anatomical atlases based on volume visualization
VIS '92 Proceedings of the 3rd conference on Visualization '92
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Discrete Topology of (An*) Optimal Sampling Grids. Interest in Image Processing and Visualization
Journal of Mathematical Imaging and Vision
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
IEEE Transactions on Information Technology in Biomedicine
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An investigation of the quality of surface-shading algorithms using computer-simulated test objects is reported. Test results are presented for four algorithms: z-buffer gradient, gray-level gradient, adaptive gray-level gradient, and marching cubes with two extensions. It was found that gray-level gradient shading and marching cubes did not differ greatly, except for thin objects, where adaptive gray-level gradient shading was better. Transparent visualization using transparent gray-level gradient shading is examined. It is shown that although there is no way to assure the fidelity of transparent shading, it is useful when no other surface at all can be determined. Use of a combination of shading methods appears to yield the best visualization of the respective objects.