Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Interactive inspection of solids: cross-sections and interferences
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Opacity-modulating triangular textures for irregular surfaces
Proceedings of the 7th conference on Visualization '96
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Enhancing Transparent Skin Surfaces with Ridge and Valley Lines
VIS '95 Proceedings of the 6th conference on Visualization '95
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Visibility-guided simplification
Proceedings of the conference on Visualization '02
Seamster: inconspicuous low-distortion texture seam layout
Proceedings of the conference on Visualization '02
Interpolating and approximating implicit surfaces from polygon soup
ACM SIGGRAPH 2004 Papers
Interpolating and approximating implicit surfaces from polygon soup
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Harmonic field based volume model construction from triangle soup
Journal of Computer Science and Technology
Unsupervised upright orientation of man-made models
Graphical Models
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