ACM Transactions on Graphics (TOG)
A unified approach to interference problems using a triangle processor
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A null-object detection algorithm for constructive solid geometry
Communications of the ACM
Near Real-Time CSG Rendering Using Tree Normalization and Geometric Pruning
IEEE Computer Graphics and Applications
Image Analysis and Mathematical Morphology
Image Analysis and Mathematical Morphology
Hardware-assisted virtual collisions
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast and simple 2D geometric proximity queries using graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Interior/exterior classification of polygonal models
Proceedings of the conference on Visualization '00
Fast penetration depth computation for physically-based animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Accessibility Analysis Using Computer Graphics Hardware
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Research Issues in Scientific Visualization
IEEE Computer Graphics and Applications
Image-Based Techniques in a Hybrid Collision Detector
IEEE Transactions on Visualization and Computer Graphics
Evaluation of human jaw articulation [computer animation]
CA '95 Proceedings of the Computer Animation
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hardware acceleration for spatial selections and joins
Proceedings of the 2003 ACM SIGMOD international conference on Management of data
Geometric clipping using boolean textures
VIS '93 Proceedings of the 4th conference on Visualization '93
Image-based collision detection
Integrated image and graphics technologies
Fast computation of database operations using graphics processors
SIGMOD '04 Proceedings of the 2004 ACM SIGMOD international conference on Management of data
Simple and rapid collision detection using multiple viewing volumes
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Interactive collision detection between deformable models using chromatic decomposition
ACM SIGGRAPH 2005 Papers
Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes
ACM SIGGRAPH 2005 Papers
Fast and reliable collision culling using graphics hardware
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the ACM symposium on Virtual reality software and technology
Fast and Reliable Collision Culling Using Graphics Hardware
IEEE Transactions on Visualization and Computer Graphics
Efficient collision culling among deformable objects using graphics processors
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Fast computation of database operations using graphics processors
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Fast continuous collision detection for articulated models
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Fast continuous collision detection among deformable models using graphics processors
Computers and Graphics
Hardware-accelerated collision detection for 3D virtual reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
Interactive Continuous Collision Detection Using Swept Volume for Avatars
Presence: Teleoperators and Virtual Environments
Using a GPU to Accelerate Die and Mold Fabrication
IEEE Computer Graphics and Applications
Hybrid image-based collision detection in Java 3D
Software—Practice & Experience
Fast computation of spatial selections and joins using graphics hardware
Information Systems
Fast continuous collision detection among deformable models using graphics processors
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Direct rendering of Boolean combinations of self-trimmed surfaces
Computer-Aided Design
Accurate scanconversion of triangulated surfaces
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
Hidden contours on a frame-buffer
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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