An enhanced treatment of hidden lines
ACM Transactions on Graphics (TOG)
Hidden-line algorithm for curved surfaces
Computer-Aided Design
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Hidden curve removal for free form surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Interactive inspection of solids: cross-sections and interferences
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Algorithm 420: hidden-line plotting program [J6]
Communications of the ACM
An algorithm for hidden line elimination
Communications of the ACM
Accurate Scanconversion of Triangulated Surfaces
Rendering, Visualization and Rasterization Hardware (Eurographics'91 Workshop)
The notion of quantitative invisibility and the machine rendering of solids
ACM '67 Proceedings of the 1967 22nd national conference
A Solution to the Hidden-Line Problem for Computer-Drawn Polyhedra
IEEE Transactions on Computers
Direct rendering of Boolean combinations of self-trimmed surfaces
Computer-Aided Design
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To comply with drafting practices and because shaded images do not always reveal the internal or hidden structures of 3D models, designers need wireframe images with hidden lines dashed and nonconlour tesselation edges removed. Software techniques for wireframe rendering of polyhedra that require the viewpoint-dependent identilication of the visible portions of intersection and contour (i.e. silhouette) edges are too slow for interactive applications. Hardware support in contemporary graphics pipelines is unavailable or at best limited to the identification of contour edges. In this paper, new hardware assisted techniques for hidden-line removal and determination of contour edges are presented. The techniques do not require any face/edge adjacency information and can be implemented easily on any platform that supports a hardware z-buffer.