Interactive inspection of solids: cross-sections and interferences
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Quick elimination of non-interference polytopes in virtual environments
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
Strategies for polyhedral surface decomposition: an experimental study
Computational Geometry: Theory and Applications
A fast and robust GJK implementation for collision detection of convex objects
Journal of Graphics Tools
Fast and simple 2D geometric proximity queries using graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Real-time Collision Detection for Virtual Surgery
CA '99 Proceedings of the Computer Animation
Rendering in object interference detection on conventional graphics workstations
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the 2009 symposium on Interactive 3D graphics and games
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Collision detection is required by most virtual reality (VR) applications, and in recent years, collision detection algorithms utilizing graphics hardware capabilities have been attracting the interests of the VR community. In this paper, we present a novel approach to detecting interferences between a convex model and a model of arbitrary geometry with commercially available graphics hardware. The approach first defines six viewing volumes through the bounding box of the convex model, then renders the two models within the defined viewing volumes respectively. The results of collision detection can simply be obtained by querying occlusions between the rendered models in the image space. The approach has been implemented and several scenarios have been tested. Experimental results have been given and compared with other typical collision detection algorithms.