Collision detection and tissue modeling in a VR-simulator for eye surgery
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Collision prediction for polyhedra under screw motions
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Towards a Software Development Kit for Motion Synthesis in Virtual Worlds
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Collision detection of deformable volumetric meshes
Graphics programming methods
Collision between deformable objects using fast-marching on tetrahedral models
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simple and rapid collision detection using multiple viewing volumes
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Proceedings of the ACM symposium on Virtual reality software and technology
Algorithms for two-box covering
Proceedings of the twenty-second annual symposium on Computational geometry
Hardware-accelerated collision detection for 3D virtual reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
Stride scheduling for time-critical collision detection
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection
IEEE Transactions on Visualization and Computer Graphics
A unified approach for physically-based simulations and haptic rendering
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Fast generation of multiple collision-free and linear trajectories in dynamic environments
IEEE Transactions on Robotics
Enhanced physically-based animation of deformable bodies using shape-matching
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Constraint task-based control in industrial settings
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
A skill-based approach towards hybrid assembly
Advanced Engineering Informatics
Coons BVH for freeform geometric models
Proceedings of the 2011 SIGGRAPH Asia Conference
A simple method for real-time metal shell simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
A configuration deactivation algorithm for boosting probabilistic roadmap planning of robots
International Journal of Automation and Computing
Computation for Maximum Stable Grasping in Dynamic Force Distribution
Journal of Intelligent and Robotic Systems
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