I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Collision detection for interactive graphics applications
Collision detection for interactive graphics applications
Managing latency in complex augmented reality systems
Proceedings of the 1997 symposium on Interactive 3D graphics
3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A fast and robust GJK implementation for collision detection of convex objects
Journal of Graphics Tools
Biomechanical Simulation of the Vitreous Humor in the Eye Using and Enhanced ChainMail Algorithm
MICCAI '98 Proceedings of the First International Conference on Medical Image Computing and Computer-Assisted Intervention
EyeSi - A Simulator for Intra-ocular Surgery
MICCAI '99 Proceedings of the Second International Conference on Medical Image Computing and Computer-Assisted Intervention
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Real-time Collision Detection for Virtual Surgery
CA '99 Proceedings of the Computer Animation
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Rendering in object interference detection on conventional graphics workstations
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
RECODE: An Image-based Collision Detection Algorithm
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
Improved Collision Detection Algorithm for Soft Tissue Deformable Models
ENC '05 Proceedings of the Sixth Mexican International Conference on Computer Science
Transferring Bioelasticity Knowledge through Haptic Interaction
IEEE MultiMedia
Hybrid image-based collision detection in Java 3D
Software—Practice & Experience
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This paper gives a survey of techniques for tissue interaction and discusses their application in the context of the intra-ocular training system EyeSi. As key interaction techniques collision detection and soft tissue modeling are identified. For collision detection in EyeSi, an enhanced image-based approach for collisions between deformable surfaces and rigid objects is presented. By exploiting the computing power of graphics processing units, it achieves higher performance than existing geometry-based approaches. Deformation vectors are computed and used for the biomechanical model. A mass-spring approach is shown to be powerful enough to bridge the gap between low computational demands and a convincing tissue behavior.