Hardware-assisted virtual collisions
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Collision detection and tissue modeling in a VR-simulator for eye surgery
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Intraocular surgery on a virtual eye
Communications of the ACM - How the virtual inspires the real
Image-Based Techniques in a Hybrid Collision Detector
IEEE Transactions on Visualization and Computer Graphics
Image-based collision detection
Integrated image and graphics technologies
Simple and rapid collision detection using multiple viewing volumes
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Hardware-accelerated collision detection for 3D virtual reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
CMM sequence optimisation with collision detection
International Journal of Computer Applications in Technology
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Improving 3D navigation in multiscale environments using cubemap-based techniques
Proceedings of the 2011 ACM Symposium on Applied Computing
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Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. We show that despite the limitations imposed by the current graphics rendering hardware, it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements.