Rendering in object interference detection on conventional graphics workstations

  • Authors:
  • G. Baciu;Wingo Sai-Keung Wong

  • Affiliations:
  • -;-

  • Venue:
  • PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
  • Year:
  • 1997

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Abstract

Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. We show that despite the limitations imposed by the current graphics rendering hardware, it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements.