Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Space-scale diagrams: understanding multiscale interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context sensitive flying interface
Proceedings of the 1997 symposium on Interactive 3D graphics
Pad++: advances in multiscale interfaces
CHI '94 Conference Companion on Human Factors in Computing Systems
Navigation guided by artificial force fields
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical zones in desert fog: aids to multiscale navigation
Proceedings of the 11th annual ACM symposium on User interface software and technology
Rendering in object interference detection on conventional graphics workstations
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
RECODE: An Image-based Collision Detection Algorithm
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments
VR '06 Proceedings of the IEEE conference on Virtual Reality
An evaluation of a collision handling system using sphere-trees for plausible rigid body animation
Proceedings of the 2008 ACM symposium on Applied computing
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Evaluating devices and navigation tools in 3D environments
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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Navigation in virtual 3D environments, especially those with multiscale features, is still a problem for many users. In this regard, a good design of the navigation interfaces is critical to ensure that the users navigate with the best possible efficiency and comfort. In this paper, we present improvements made to two well-known interfaces: fly, including support to collision treatment and automatic navigation speed adjustment in relation to scale, and examine, with automatic pivot point. Such techniques are based on the cubemap structure. Usability tests have shown a significant improvement in the execution of navigation tasks.