Evaluating devices and navigation tools in 3D environments

  • Authors:
  • Marcela Câmara;Priscilla Fonseca de Abreu Braz;Ingrid Monteiro;Alberto Raposo;Simone Diniz Junqueira Barbosa

  • Affiliations:
  • Departamento de Informática, PUC-Rio, Rio de Janeiro, RJ, Brazil;Departamento de Informática, PUC-Rio, Rio de Janeiro, RJ, Brazil;Departamento de Informática, PUC-Rio, Rio de Janeiro, RJ, Brazil;Departamento de Informática, PUC-Rio, Rio de Janeiro, RJ, Brazil;Departamento de Informática, PUC-Rio, Rio de Janeiro, RJ, Brazil

  • Venue:
  • HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
  • Year:
  • 2013

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Abstract

3D environments have been used in many applications. Besides the use of keyboard and mouse, best suited for desktop environments, other devices emerged for specific use in immersive environments. The lack of standardization in the use and in the control mapping of these devices makes the design task more challenging. We performed an exploratory study involving beginners and advanced users in the use of three devices in 3D environments: Keyboard-Mouse, Wiimote and Flystick. The navigation in this kind of environment is done through three tools: Fly, Examine and Walk. The study results showed how the interaction in virtual reality environments is affected by the navigation mechanism, the device, and the user's previous experience. The results may be used to inform the future design of virtual reality environments.