Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Observing and adapting user behavior in navigational 3D interfaces
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Research Methods in Human-Computer Interaction
Research Methods in Human-Computer Interaction
Improving 3D navigation in multiscale environments using cubemap-based techniques
Proceedings of the 2011 ACM Symposium on Applied Computing
A VR Framework for Desktop Applications
SVR '12 Proceedings of the 2012 14th Symposium on Virtual and Augmented Reality
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3D environments have been used in many applications. Besides the use of keyboard and mouse, best suited for desktop environments, other devices emerged for specific use in immersive environments. The lack of standardization in the use and in the control mapping of these devices makes the design task more challenging. We performed an exploratory study involving beginners and advanced users in the use of three devices in 3D environments: Keyboard-Mouse, Wiimote and Flystick. The navigation in this kind of environment is done through three tools: Fly, Examine and Walk. The study results showed how the interaction in virtual reality environments is affected by the navigation mechanism, the device, and the user's previous experience. The results may be used to inform the future design of virtual reality environments.