SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
MAVERIK—the Manchester virtual environment interface kernel
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
Crowd simulation in immersive space management
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
Collision-Free Object Movement Using Vector Fields
IEEE Computer Graphics and Applications
Six Generations of Building Walkthrough: Final Technical Report to the National Science Foundation
Six Generations of Building Walkthrough: Final Technical Report to the National Science Foundation
GNU/MAVERIK: a micro-kernel for large-scale virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative stretcher carrying: a case study
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Implementing flexible rules of interaction for object manipulation in cluttered virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Optimal control using the transport equation: the Liouville machine
Adaptive Behavior
Evaluating rules of interaction for object manipulation in cluttered virtual environments
Presence: Teleoperators and Virtual Environments
Levels of control during a collaborative carrying task
Presence: Teleoperators and Virtual Environments
An Intelligent User Interface with Motion Planning for 3D Navigation
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
An intelligent 3D user interface adapting to user control behaviors
Proceedings of the 9th international conference on Intelligent user interfaces
Optimal Control Using the Transport Equation: The Liouville Machine
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Haptic teleoperation of a mobile robot: a user study
Presence: Teleoperators and Virtual Environments
Gnu/Maverik: A Microkernel for Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
Movement in Cluttered Virtual Environments
Presence: Teleoperators and Virtual Environments
Navigation, Wayfinding, and Place Experience within a Virtual City
Presence: Teleoperators and Virtual Environments
Interactive control of real-time crowd navigation in virtual environment
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Potential field based camera collisions detection in a static 3D environment
Machine Graphics & Vision International Journal
Intelligent Assembly/Disassembly System with a Haptic Device for Aircraft Parts Maintenance
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
A curvilinear collision avoidance scheme for interactive 3D gaming environments
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Potential Field Based Camera Collisions Detection within Translating 3D Objects
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
Camera control based on rigid body dynamics for virtual environments
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Virtual reality for large-scale industrial applications
Future Generation Computer Systems
Artificial force field for haptic feedback in UAV teleoperation
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
GPU calculated camera collisions detection within a dynamic environment
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
Improving 3D navigation in multiscale environments using cubemap-based techniques
Proceedings of the 2011 ACM Symposium on Applied Computing
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
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