The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Navigation guided by artificial force fields
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GNU/MAVERIK: a micro-kernel for large-scale virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment
ACM Transactions on Computer-Human Interaction (TOCHI)
The roles of sensory modalities in collaborative virtual environments (CVEs)
Computers in Human Behavior
Analyzing user behavior within a haptic system
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
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This paper describes a simulation of a collaborative task in a shared virtual environment --- two users carrying a shared object (a stretcher) in a complex chemical plant. The implementation includes a haptic interface for each user, so that forces transmitted through the stretcher from one user to the other can be experienced. Preliminary experiments show that the addition of haptic feedback significantly enhances the sense of sharing and each user's perception of the actions of the other user. The implementation is described, and some conclusions about the value of haptics, and plans for future work are given.