Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
Haptic perception of localized features
Haptic perception of localized features
The design of 3D haptic widgets
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Collaborative stretcher carrying: a case study
EGVE '02 Proceedings of the workshop on Virtual environments 2002
The use of a kinesthetic supplement in an interactive graphics system.
The use of a kinesthetic supplement in an interactive graphics system.
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The Role of Prototyping Tools for Haptic Behavior Design
VR '06 Proceedings of the IEEE conference on Virtual Reality
Standardized Evaluation of Haptic Rendering Systems
HAPTICS '06 Proceedings of the Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
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Haptic technology has the potential to enhance education, especially for those with severe visual impairments (those that are blind or who have low vision), by presenting abstract concepts through the sense of touch. Despite the advances in haptic research, little research has been conducted in the area of haptic user behavior toward the establishment of haptic interface development and design conventions. To advance haptic research closer to this goal, this study examines haptic user behavior data collected from 9 participants utilizing a haptic learning system, the Heat Temperature Module. ANOVA results showed that differences in the amount of haptic feedback result in significant differences in user behavior, indicating that higher levels of haptic friction feedback result in higher user interaction proportions of data. Results also suggested that minimal thresholds of friction haptic feedback can be established for a desired level of minimum user interaction data proportions, however; more research is needed to establish such thresholds.