Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Remote manipulators as a computer input device.
Remote manipulators as a computer input device.
The grope-1 system. analysis of friction and backlash problems.
The grope-1 system. analysis of friction and backlash problems.
The use of a kinesthetic supplement in an interactive graphics system.
The use of a kinesthetic supplement in an interactive graphics system.
Force display in molecular docking
Force display in molecular docking
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Participatory design of a portable torque-feedback device
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Haptic rendering: programming touch interaction with virtual objects
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
3D painting on scanned surfaces
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
A 3D tracking experiment on latency and its compensation methods in virtual environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Virtual reality in scientific visualization
Communications of the ACM
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Haptic output in multimodal user interfaces
Proceedings of the 2nd international conference on Intelligent user interfaces
A palmtop display for dextrous manipulation with haptic sensation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceptualisation using a tactile mouse
Proceedings of the 7th conference on Visualization '96
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Proceedings of the 7th conference on Visualization '96
Virtual hand tool with force feedback
CHI '94 Conference Companion on Human Factors in Computing Systems
Collaborative augmented reality: exploring dynamical systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multi-modal haptic device for large-scale virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
Project FEELEX: adding haptic surface to graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Direct haptic rendering of isosurface by intermediate representation
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Real-time haptic sculpting in virtual volume space
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Practical scientific visualization examples
ACM SIGGRAPH Computer Graphics
SMD: Visual Steering of Molecular Dynamics for Protein Design
IEEE Computational Science & Engineering
Providing Force Feedback in Virtual Environments
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Wearable force display using a particle mechanical constraint
Presence: Teleoperators and Virtual Environments
Scaleable SPIDAR: A Haptic Interface For Human-Scale Virtual Environments
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
Haptic Feedback: A Brief History from Telepresence to Virtual Reality
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
Using Virtual Reality to Visualize Scientific, Engineering, and Medical Data
Dagstuhl '97, Scientific Visualization
Haptic rendering techniques for the interactive exploration of CFD datasets in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The human-computer interaction handbook
International Journal of Human-Computer Studies
Simulation and presentation of curved surface in virtual reality environment through surface display
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Integration of the Rutgers Master II in a virtual reality simulation
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Intermediate representation for stiff virtual objects
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Multisensory Data Sensualization based on Human Perception
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
An Extensible Interactive Visualization Framework for the Virtual Windtunnel
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
Usage of multisensory information in scientific data sensualization
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Visualisation of large networks in 3-D space: issues in implementation and experimental evaluation
CASCON '92 Proceedings of the 1992 conference of the Centre for Advanced Studies on Collaborative research - Volume 1
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations
Proceedings of the ACM symposium on Virtual reality software and technology
The virtual haptic back for palpatory training
Proceedings of the 6th international conference on Multimodal interfaces
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Multi-resolution haptic interaction of hybrid virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A Constraint-Based Technique for Haptic Volume Exploration
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Art and technology in interface devices
Proceedings of the ACM symposium on Virtual reality software and technology
AMMP-Vis: a collaborative virtual environment for molecular modeling
Proceedings of the ACM symposium on Virtual reality software and technology
Object deformation and force feedback for virtual chopsticks
Proceedings of the ACM symposium on Virtual reality software and technology
Geometry based haptic interaction with scientific data
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Modelling human perception to leverage the reuse of concepts across the multi-sensory design space
APCCM '06 Proceedings of the 3rd Asia-Pacific conference on Conceptual modelling - Volume 53
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A framework for fast and accurate collision detection for haptic interaction
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Six degree-of-freedom haptic rendering using voxel sampling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Sensation preserving simplification for haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Haptics for scientific visualization
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Applications in scientific visualization
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
An overview of auditory display to assist comprehension of molecular information
Interacting with Computers
Mechanical constraints as computational constraints in tabletop tangible interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Touch/Force Display System for Haptic Interface
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Implementation of Partial Surface Display
Presence: Teleoperators and Virtual Environments
Virtual Reality-Based Simulation of Endoscopic Surgery
Presence: Teleoperators and Virtual Environments
Haptic comparison of size (relative magnitude) in blind and sighted people
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Presence: Teleoperators and Virtual Environments
Usability of optically simulated haptic feedback
International Journal of Human-Computer Studies
Multi-sensory game interface improves player satisfaction but not performance
AUIC '08 Proceedings of the ninth conference on Australasian user interface - Volume 76
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Generic Control Interface for Networked Haptic Virtual Environments
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Advantages of velocity-based scaling for distant 3D manipulation
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Haptic Navigation in the World Wide Web
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Stable six degrees of freedom haptic feedback for flexible ligand-protein docking
Computer-Aided Design
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Perception of mechanically and optically simulated bumps and holes
ACM Transactions on Applied Perception (TAP)
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing Virtual Reality Applications: Foundations of Effective Design
Developing Virtual Reality Applications: Foundations of Effective Design
A haptic virtual environment for molecular chemistry education
Transactions on edutainment I
Lessons about virtual environment software systems from 20 years of ve building
Presence: Teleoperators and Virtual Environments
Identifying cultural design requirements for an Australian indigenous website
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
Analyzing user behavior within a haptic system
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Haptically enhanced user interface to support science learning of visually impaired
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
A molecular modeling system based on dynamic gestures
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
A collaborative virtual reality environment for molecular modeling
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Ray casting for collision detection in haptic rendering of volume data
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Using haptics to improve immersion in virtual environments
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Multi-modal virtual environments for education: from illusion to immersion
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Evaluating the effectiveness of orientation indicators with an awareness of individual differences
ACM Transactions on Applied Perception (TAP)
Incorporating haptic feedback in simulation for learning physics
Computers & Education
International Journal of Human-Computer Studies
Supervision of 3D multimodal rendering for protein-protein virtual docking
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
A haptic rendering algorithm for molecular interaction
EG VCBM'08 Proceedings of the First Eurographics conference on Visual Computing for Biomedicine
Time critical computing and rendering of molecular surfaces using a zonal map
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Continuously-adaptive haptic rendering
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Special Section on Touching the 3rd Dimension: Prototyping 3D haptic data visualizations
Computers and Graphics
Haptics and graphic analogies for the understanding of atomic force microscopy
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Leveraging human movement in the ultimate display
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
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We began in 1967 a project to develop a haptic+display for 6-D force fields of interacting protein molecules. We approached it in four stages: a 2-D system, a 3-D system tested with a simple task, a 6-D system tested with a simple task, and a full 6-D molecular docking system, our initial goal. This paper summarizes the entire project---the four systems, the evaluation experiments, the results, and our observations. The molecular docking system results are new.Our principal conclusions are:• Haptic display as an augmentation to visual display can improve perception and understanding both of force fields and of world models populated with impenetrable objects.• Whereas man-machine systems can outperform computer-only systems by orders of magnitude on some problems, haptic-augmented interactive systems seem to give about a two-fold performance improvement over purely graphical interactive systems. Better technology may give somewhat more, but a ten-fold improvement does not seem to be in the cards.• Chemists using GROPE-III can readily reproduce the true docking positions for drugs whose docking is known (but not to them) and can find very good docks for drugs whose true docks are unknown. The present tool promises to yield new chemistry research results; it is being actively used by research chemists.• The most valuable result from using GROPE-III for drug docking is probably the radically improved situation awareness that serious users report. Chemists say they have a new understanding of the details of the receptor site and its force fields, and of why a particular drug docks well or poorly.• We see various scientific/education applications for haptic displays but believe entertainment, not scientific visualization, will drive and pace the technology.• The hardware-software system technology we have used is barely adequate, and our experience sets priorities for future development.• Some unexpected perceptual phenomena were observed. All of these worked for us, not against us.