Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
Haptics Issues in Virtual Environments
CGI '00 Proceedings of the International Conference on Computer Graphics
Levels of Detail in Reducing Cost of Haptic Rendering: A Preliminary User Study
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Virtual Reality Training Simulation for Palpation of Subsurface Tumors
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Virtual Reality Training for the Diagnosis of Prostate Cancer
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
An Empirical Approach for the Evaluation of Haptic Algorithms
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Extending the friction cone algorithm for arbitrary polygon based haptic objects
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Realistic cross-platform haptic applications using freely- available libraries
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Exploring haptic feedback in exergames
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to “touch” and “feel” virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.