An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Haptics: Gaming's New Sensation
Computer
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
Age invaders: social and physical inter-generational family entertainment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The case for dynamic difficulty adjustment in games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Personal and Ubiquitous Computing
Using games to increase exercise motivation
Future Play '07 Proceedings of the 2007 conference on Future Play
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Using a Virtual Body to Aid in Exergaming System Development
IEEE Computer Graphics and Applications
Remote impact: shadowboxing over a distance
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Heart rate control of exercise video games
Proceedings of Graphics Interface 2009
Using Kinesthetic and Tactile Cues to Maintain Exercise Intensity
IEEE Transactions on Haptics
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Jogging over a distance: the influence of design in parallel exertion games
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Using haptics to improve immersion in virtual environments
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Physical Activity Motivating Games: Be Active and Get Your Own Reward
ACM Transactions on Computer-Human Interaction (TOCHI)
ExerSync: facilitating interpersonal synchrony in social exergames
Proceedings of the 2013 conference on Computer supported cooperative work
Hi-index | 0.00 |
Exergames combine entertainment and exercise in an effort to encourage people to be more physically active. Although exergames require active input, interactions are less physical than those experienced in real-world exercise. Interactions can feel artificial, limiting the captivating experience exergames aim to provide. To address this problem, haptics have been proposed as a means of providing additional feedback to players through the sense of touch. However, there is very little empirical evidence supporting the benefits of haptics in exergames. To address this, we have identified and evaluated three ways in which haptic feedback can enhance exergames: by helping to balance group exercise among people of different fitness levels, by guiding players toward safe and healthy interaction, and by increasing peoples' sense of virtual presence in exergames. We present three novel exergames incorporating haptic feedback, and report on experiments investigating their success. We find that haptics which are consistent with actions displayed on-screen increase immersion and improve enjoyment. However, we discover pitfalls when using haptics to represent phenomena that do not have a physical basis. These results allow us to present a set of design issues for haptic feedback in exergames.