A scalable force propagation approach for web-based deformable simulation of soft tissues
Proceedings of the seventh international conference on 3D Web technology
Feel the information with VisPad: a large area vibrotactile device
Information Visualization
Development of force-feedback device for PC-game using vibration
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Virtual reality aided assembly with directional vibro-tactile feedback
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Microcontroller-operated anthropomorphic manipulator with haptic feedback
Robotics and Computer-Integrated Manufacturing
Robotics and Computer-Integrated Manufacturing
A guided tour in haptic audio visual environments and applications
International Journal of Advanced Media and Communication
Generic Control Interface for Networked Haptic Virtual Environments
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
The Virtual Hand Illusion and Body Ownership
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
The effect of gender-related difference on human-centred performance using a mass assessment method
International Journal of Computer Applications in Technology
Haptic experience and the design of drawing interfaces
Interacting with Computers
VisPad: a novel device for vibrotactile force feedback
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Human-centered visualization environments
Human-centered visualization environments
Using haptics to improve immersion in virtual environments
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Achieving closed-loop control simulation of human-artefact interaction: a comparative review
Modelling and Simulation in Engineering
An efficient and scalable deformable model for virtual reality-based medical applications
Artificial Intelligence in Medicine
Application of virtual reality technologies in consumer product usability
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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Haptics is a recent enhancement to virtual environments allowing users to 驴touch驴 and feel the simulated objects they interact with. Current commercial products allow tactile feedback through desktop interfaces (such as the FeelIt mouse(tm) or the PHANToM arm(tm)) and dextrous tactile and force feedback at the fingertips through haptic gloves (such as the CyberTouch(tm) and the CyberGrasp(tm)).Haptics VR programming requires good physical modeling of user interactions, primarily through collision detection, and of object response, such as surface deformation, hard-contact simulation, slippage, etc. It is at present difficult to simulate complex virtual environments that have a realistic behavior. This task is added by the recent introduction of haptics toolkits (such as Ghost(tm) or VPS(tm)).Current technology suffers from a number of limitations, which go beyond the higher product cost of haptic interfaces. These technical drawbacks include the limited workspace of desktop interfaces, the large weight of force feedback gloves, the lack of force feedback to the body, safety concerns, etc. Not to be neglected is the high bandwidth requirement of haptics, which is not met by current Internet technology. As a result, it is not possible at present to have a large number of remote participants interacting hapticly in a shared virtual space.