User interfaces for hypermedia: how to find good metaphors?
CHI '94 Conference Companion on Human Factors in Computing Systems
Representation of the tactile surface texture of an object using a force feedback system
ACM SIGGRAPH 99 Conference abstracts and applications
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Haptics Issues in Virtual Environments
CGI '00 Proceedings of the International Conference on Computer Graphics
Haptic Editing of Decoration and Material Properties
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Domain-Oriented Interface Metaphors: Designing Web Interfaces for Effective Customer Interaction
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 6 - Volume 6
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
ArtNova: Touch-Enabled 3D Model Design
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
IMPaSTo: a realistic, interactive model for paint
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
The reification of metaphor as a design tool
ACM Transactions on Computer-Human Interaction (TOCHI)
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Haptic feedback has the potential to enhance users' sense of being engaged and creative in their artwork. Current work on providing haptic feedback in computer-based drawing applications has focused mainly on the realism of the haptic sensation rather than the users' experience of that sensation in the context of their creative work. We present a study that focuses on user experience of three haptic drawing interfaces. These interfaces were based on two different haptic metaphors, one of which mimicked familiar drawing tools (such as pen, pencil or crayon on smooth or rough paper) and the other of which drew on abstract descriptors of haptic experience (roughness, stickiness, scratchiness and smoothness). It was found that users valued having control over the haptic sensation; that each metaphor was preferred by approximately half of the participants; and that the real world metaphor interface was considered more helpful than the abstract one, whereas the abstract interface was considered to better support creativity. This suggests that future interfaces for artistic work should have user-modifiable interaction styles for controlling the haptic sensation.